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About the SEAL project

Second Environment Advanced Learning

SEAL will elicit viable and preferred futures for learning in education. We will create and research interactive events with communities of learners, teachers, technologists and creative practitioners in Second Life. The potential for ‘freeing up’ of existing mindsets will enable visioning of advanced approaches to learning. SEAL will work out what is new and how educators can draw on existing frameworks and models. SEAL addresses imagining, evaluating, choosing and disseminating appropriate approaches that will meet, and perhaps exceed, the expectations of the learners’ of the future.

Educators try to make learning more ‘seductive, delightful and engaging’ (Heppell, 2006), but they need to know more about how - based on authentic voices from the learners, interpreted through feasible approaches (Rudd, Colligan and Naik, 2006).. Bringing the desire for change together with immersion in Second Life experience will help us explore new educational challenges.

Visit the Second Life Media Zoo

Teleport to the Second Life Media Zoo. To visit the zoo you require Second Life on your computer and a log-in for an Avatar, download and register for Second Life at

Watch the Second Life Video on YouTube:

UPDATED: 30th January 2008
This document has been approved by the head of department or section.