MOOSE

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Expected Outcomes of MOOSE

1. A pedagogical framework of students' engagement and socialization in a 3D environment designed for learning.

2. Exemplars and use cases developed from students' learning experiences, highlighting positive and negative aspects of student learning and special aspects of 'presence' in Second Life (SL).

3. Guidelines for developing students' transferable skills through SL including team-working, communication, decision-making, negotiation and collaboration in virtual spaces.

4. demonstrator in SL to show how learning spaces can be designed in SL for promoting and enabling team activities and group projects.

5. transferable SL-tivities designed for Computing and Archaeology modules, with guidelines for adapting these SL-tivities by teachers from other disciplines.

6. A framework for SL-moderating skills designed for teaching on SL and an exemplar training course.

7. Guidelines for embedding 3D Multi User Virtual Environments in institutional systems and policies.

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UPDATED: 21st May 2008
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This document has been approved by the head of department or section.